Zon Mosaic Pro5 User's Guide Page 63

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Appearance of the Sky 63
“Mouse is idle for...” slider farther to the
right. This slider controls how long the
cursor must be pointing at an object before
the HUD information is displayed.
Unchecking the “Show info only when
over an object” option causes the HUD
information to appear even when you
point the cursor at the black background
sky. This can be useful in determining the
co-ordinates of any position in the sky.
A long list of information fields gives you
control over which object information is
displayed, including name, magnitude,
distance, and so on. You can also choose
the colour in which you want to display
these information fields.
Finally, you can choose the font, style, and
size of the text in which the HUD
information is displayed.
Tip: You can choose to display the HUD
information on the upper left side of the
screen instead of directly beneath the
object, by checking the “Show info in
upper left corner of screen” box.
OpenGL Options
OpenGL offers improved graphics on
computers whose video hardware supports
it. You can access the OpenGL preferences
by choosing Preferences from the File
menu (Windows) or the Starry Night
menu (Macintosh) and selecting OpenGL
from the dropbox in the upper left corner
of the Preferences dialog box.The
OpenGL dialog box allows you to select a
number of options.
Cross fade slider: Rather than jumping
straight into a new scene, instantly load a
new Starry Night File (SNF) or label an
object, you can add a fade ‘break’ between
actions that change your sky view. Think
of it as the fade-in/fade-out effect between
images in a photo slideshow. Use this
slider to control the cross fade transition
timing between actions in Starry Night.
Use OpenGL: Checking this option will
enable OpenGL if your video card
supports it. If for some reason, you have
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